(Not that it wasn't in the past, but thanks to newer Doom games, people usually like to revisit the old ones)ĮDIT: Negative Nancsi and co. My main guess is that since Doombuilder is an already "easy" to learn editor, people prefer to stick with what they know, that and also because Doom has become more mainstream nowdays. At this point, yes, learning how to use Mapster32 is a necessity if you want to map for Duke3D or BUILD engine games in general, that being said, if Duke Builder were to get finished and have all the core features the normal BUILD editor has, more people specially from the Doom community would have more than enough reasons to map for Duke3D, the main problem is that many think that Mapster32 is a hard to learn editor, while that's true, its only true for pretty much the first weeks so to speak, I too cannot believe why people don't use the editor because it feels like rocket science or something like that, I mean, sure you are not gonna become a pro in the first time, but people forget this is the same for any editor out there, it takes to time learn how to use it, and it takes much more time to learn how to use it to the max and know its limitations and specially know how to overcome them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |